Senior Lighting Artist
We usually respond within two weeks
About the job
We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game “Seven: The Days Long Gone”. Now that The Witcher Remake is in development, we are actively seeking skilled individuals to join our team for this project, developed in cooperation with CD PROJEKT RED studio. At this point, the game is in its initial phases, and we have seasoned developers who have contributed to past Witcher titles on board. Sounds interesting? Get in touch with us!
Responsibilities
- Creating dramatic and compelling lighting that supports photorealistic rendering,
- Using light to establish depth and layering in a scene while at the same time supporting the story and characters,
- Using light to enhance environmental storytelling,
- Deconstructing lighting and textures in a physically based renderer to establish appropriate color correct values,
- Keeping artistic style consistent with the defined visual style for the game,
- Collaborating and communicating constructively with Designers, Programmers and Technical Artists,
- Ensuring that all lighting deliverables are completed fully and in line with the production schedule,
- Producing and maintaining documentation to support asset production in compliance with UE5 rendering standards.
Requirements
- At least 5 years experience in the role of Lighting or Environment Artist,
- Excellent knowledge of lighting tools and pipelines,
- Excellent knowledge of direct and indirect light, luminance, color theory, and composition,
- Solid knowledge of the technical and performance limitations of real-time lighting,
- Familiarity with Lumen and UE5 lighting workflows is a plus,
- Self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality,
- Ability to easily cooperate with others,
- Fluent English.
We offer
- A key role in the process of developing current and future projects,
- Opportunity to work on a cool project in cooperation with CD PROJEKT RED,
- Flexible working hours (core hours 10:00-16:00),
- Possibility to work remotely or in our office in Bielsko-Biała,
- Long-term contracts - we are looking for people for more than one project,
- Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge,
- Custom tools to automate boring, repetitive stuff,
- Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions,
- Support in industry training courses, conferences and fairs participation (both as a participant or speaker),
- Private medical insurance (Enel-med),
- Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
- Department
- Art
- Locations
- Bielsko-Biała
- Remote status
- Fully Remote
About Fool's Theory
We are Fool’s Theory - a bunch of passionate and creative game developers who share a simple philosophy: we think that letting our enthusiasm run wild and staying flexible with our methods is the perfect recipe for making awesome games.
We are constantly looking for experienced and passionate developers to join the crew. If you’ve got what it takes - contact us.
Senior Lighting Artist
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