Senior Quest Designer
16 100 - 19 500 PLN GROSS/MONTHLY
We usually respond within two weeks
About the job
We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.
Sounds interesting? Get in touch with us!
Responsibilities
Creating quests - from concept through design and implementation in Unreal Engine 5.
Preparing and maintaining design documentation.
Planning and integrating assets required for the creation of the quests.
Closely collaborating with other departments to deliver the highest possible quality.
Maintaining and iterating on the quality of your quests and fixing reported bugs.
Mentoring and supporting Junior Quest Designers in the team.
Requirements
At least 6 years of experience working in a Quest or Mission design position, with at least 1 AAA shipped title with strong narrative design elements.
Proven high proficiency with writing scenarios, screenplays or short stories.
Very high proficiency with visual scripting tools.
Experience with game editors and game design tools.
Proven ability to effectively work across teams involved in a game development cycle
Passion for playing games, especially RPGs or pen and paper role playing games.
Fluent English.
Excellent communication skills and proven ability to work within a team.
Strong critical thinking and analytical skills.
Ability to receive and apply feedback in a highly iterative environment.
Ability to work under pressure and meet production deadlines.
Nice to have
Knowledge of Unreal Engine and Blueprint scripting skills.
Experience with pen&paper role playing systems.
Credited work on narrative field for movies, plays or books.
We offer
Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
Flexible working hours (core hours 10:00-16:00).
Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
English language lessons.
Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
Custom tools to automate boring, repetitive stuff.
Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
Private medical insurance (Enel-med).
Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
Psychological support.
- Department
- Quest Design
- Locations
- Bielsko-Biała
- Remote status
- Fully Remote
About Fool's Theory
We are Fool’s Theory - a bunch of passionate and creative game developers who share a simple philosophy: we think that letting our enthusiasm run wild and staying flexible with our methods is the perfect recipe for making awesome games.
We are constantly looking for experienced and passionate developers to join the crew. If you’ve got what it takes - contact us.